There were once golden times for the donkeys. They were respected in their community. They plowed the fields. They pulled carts full of coal from the bowels of the earth. But that is over. Machines have taken over their jobs. And now what? Of course: mass protest! And the animals need human support. In the gaming performance ASSES.MASSES, the audience takes turns at the controller. And steer the unemployed herd through a post-industrial society in which donkeys are mainly in demand for their hides. En passant, the gap between the work that defines us and the time that liberates us is revealed. This unconventional video game was created by an international team of artists led by Canadians Patrick Blenkarn and Milton Lim. ASSES.MASSES draws on "Animal Farm", "Pokémon" and "Final Fantasy". Cheeky, political and immersive. Can also be played without previous experience (with games or donkeys).
Approx. 7.5 hours, incl. 4 breaks (approx. every 1.5 hours)
German written language
A constant coming and going detracts from the gaming experience. In order to fully immerse yourself in the virtual world of asses.masses and not miss any important parts of the narrative, we therefore ask that you only leave the room during the four game breaks if possible. Catering will be provided during the breaks. The cost of the food is already included in the ticket price.
Co-direction, text, programming, pixel art, 2D animation Patrick Blenkarn Co-direction, text, sound design, video, shaders, 3D visual effects Milton Lim Dramaturgy, text, production Touring Laurel Green Music, sound design David Mesiha Pixel art, 2D animation, Portuguese translation Clarissa Picolo Pixel art, 2D animation William Roth 3D environments Ariadne Sage Additional programming Samuel Reinhart German translation Birgit Schreyer Duarte
This content has been machine translated.